Break Containment
Aim the chrome cannon and crack numbered armor before OmniDyne's line reaches you. Auto upgrades keep the chase fast; Classic lets you turn them off and choose every spend.
OmniDyne Contract
OmniDyne says C-7 is a runaway asset. Break containment armor, charge Missile Storm, and follow the neon evidence until the contract starts to look like the lie.

The brief says destroy the fugitive. The city says read the evidence first.

Transmit your callsign before OmniDyne buries the pursuit. Classic, Speed, and Timed each keep their own contract board.
Upgrades
Guide

OmniDyne owns the contract, the city feed, and the official story. Your score comes from surviving long enough to prove them wrong.
Aim the chrome cannon and crack numbered armor before OmniDyne's line reaches you. Auto upgrades keep the chase fast; Classic lets you turn them off and choose every spend.
Shatter directive cores to fill the tank. When the charge peaks, Missile Storm fires the same charged attack pattern as the original Star Killer machine.
Classic rewards survival, Speed races a two-minute clock with fallen-block time penalties, and Timed keeps sending faster pressure waves until containment wins.